How to build immersive augmented reality experiences using Unity3D and Microsoft Hololens
Abhishek Singh, a researcher at NYU, discusses the technical and design hurdles of creating augmented reality projects. He shares his process for building a viral, life-size first-person recreation of Super Mario Bros using the Hololens and Unity, offering insights into the intersection of physical and digital design.
The talk explores the practical application of Unity3D for augmented reality development. Singh emphasizes the necessity of balancing technical programming skills with fabrication, 3D modeling, and design to create interactive environments. His work often bridges the gap between physical hardware and virtual experiences, as seen in his projects ranging from robotic assistants to interactive installations in Times Square.
By detailing his experience with the Hololens, Singh provides a framework for developers to approach AR design. His background in founding three tech startups and his diverse skill set in circuit design and software development inform his approach to building complex, immersive systems that function in real-world spaces.
Source: Building Augmented Reality Experiences with Unity3D - Abhishek Singh - CS50 Tech Talk