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How to build a 2D game in just fourteen days

Ever wondered how to create a playable 2D game for profit or pleasure? This CS50 seminar demonstrates how to use the LÖVE 2D framework and Lua to design a small-scope project and avoid common design pitfalls.

This session from the 2021 CS50 Seminars series provides a roadmap for both novice and experienced programmers. It focuses on the essential steps of the development process, specifically teaching how to design a game with a scope small enough to be completed within a two-week window.

Beyond coding, the presentation covers how to navigate the three specific 'landmines' of small-scope game design that can derail a project. By using the LÖVE 2D framework, the seminar helps viewers understand the overarching architecture required to bring a 2D game to life.

Source: Making Small-Scale 2D Games with LÖVE 2D and Lua - CS50 Seminars 2021

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