Fortnite grew from a slow zombie project into a global free-to-play platform
Fortnite started at an Epic Games game jam around 2011 as an idea to combine Minecraft-style building with shooting. Development dragged for years through an engine switch and a change from a dark look to a cartoonish one. Then its battle royale mode, released in 2017, drew more than 125 million players in under a year.
In Battle Royale, up to 100 players drop unarmed from a flying Battle Bus, scavenge for weapons and building materials, and fight while a storm steadily shrinks the safe area, herding survivors together until one player or team remains. The original cooperative mode, now called Save the World, has up to four players building traps and forts against zombie-like creatures; it stayed a paid game until April 2026.
Over time Fortnite became more of a platform than a game. Creative mode and an editor let players build their own islands. Lego Fortnite offers survival and social play with minifigures, Rocket Racing comes from the makers of Rocket League, and Fortnite Festival, by the Rock Band studio Harmonix, turns hit songs into a rhythm game. Most modes support play across consoles, PCs and phones.
Everything is free to play. The money comes from V-Bucks, an in-game currency spent on outfits, dance emotes and a seasonal battle pass. By December 2019 the franchise had grossed $9 billion. In 2020 Epic cut V-Bucks prices by 20% when bought directly, but not through Apple's and Google's stores, arguing that their 30% commission was excessive. The resulting lawsuits won a ruling that Apple must let apps steer users to outside payment options, and a settlement lowering Google's cut.
Price rises have been less popular. A second increase in March 2026 prompted many players to threaten a boycott. As of September 2026, the game had run for 41 seasons across seven chapters.
Source: Fortnite