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How a single software acquisition transformed the way we consume digital media

Before streaming dominated our lives, one application acted as the central nervous system for digital entertainment. Originally a simple music organizer, iTunes expanded into a massive multimedia ecosystem, eventually becoming so feature-rich that it faced intense criticism for its own complexity.

The story of iTunes began with the 2000 acquisition of SoundJam MP, a software developed by Casady & Greene. When Apple CEO Steve Jobs announced the platform on January 9, 2001, it was marketed as the world's easiest-to-use jukebox software. While its initial purpose was to help Mac users organize and store music collections, the platform's scope expanded dramatically over the following decade. By 2003, the introduction of the iTunes Store and a Windows version turned it into a global utility for managing everything from digital music to the early iPod.

As Apple sought to build an all-encompassing multimedia platform, the software grew increasingly complex. In 2005, Apple added support for podcasts, and by 2008, it even included a section for mobile apps. This expansion included features like 'Genius,' which used anonymous library data to suggest new music, and 'iTunes Digital Copy,' which allowed users to access digital versions of physical DVDs and Blu-ray discs. However, this growth led to accusations of 'bloat.' Critics, including former PC World editor Ed Bott, argued that the software had become too heavy with non-music features, mirroring the very issues Apple had previously criticized in Windows software.

The era of the monolithic iTunes app is now largely over. Starting with macOS Catalina in October 2019, Apple began dismantling the program, replacing its various functions with dedicated apps like Music, Podcasts, and TV. While the Windows version underwent a similar split in February 2024 into Apple TV, Music, and Apple Devices, the legacy of the original software remains. It fundamentally changed the music industry, moving from a DRM-protected catalog in 2003 to a DRM-free model by 2009, and paved the way for the modern subscription-based streaming era.

Source: ITunes

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