How MIT students approach designing a psychiatric conflict mediation simulation

Lecture 31: Assignment 3 Brainstorming and Team Formation · 48:20 · Video: MIT OpenCourseWare · Watch at the source

In short: This lecture captures the collaborative brainstorming process for a game design assignment. Students in the Fall 2010 MIT CMS.608 course develop concepts, mechanics, and abstraction models for a simulation intended to train psychiatric student doctors in conflict mediation.

The session follows a formal presentation of the final project assignment. Instructors Philip B. Tan and Jason Begy guide the class as they move from theoretical requirements to practical game design. The focus is on translating the complex interpersonal dynamics of psychiatric care into playable mechanics.

By exploring how to abstract real-world clinical interactions into a game environment, the students grapple with the challenges of educational simulation design. This process highlights the intersection of game theory and professional training, demonstrating how interactive media can be used to model sensitive human scenarios.

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