The struggle to master orbital warfare in Children of a Dead Earth
In short: Scott Manley explores the technical hurdles of retaking Ceres, highlighting how flawed missile AI and unreliable proximity fuses can undermine even the most scientifically grounded space combat simulations.
While the game features well-reseased background physics, the gameplay experience is hampered by significant technical issues. Manley notes that the missile AI fails to execute proper Naive Pursuit until the late terminal guidance phase, making corrections nearly impossible. Additionally, because proximity fuses often fail to function, players may find it more effective to manually detonate nuclear weapons.
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- Summary by Intellect · source: Children Of A Dead Earth - Part 4 Retaking Ceres and Frustrating The Enemy
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