Hacking the physics of spaceflight through raw data manipulation
In short: Learn how to bypass the intended constraints of Kerbal Space Program by editing module parameters. This guide demonstrates how to modify engine performance, weight, and attachment rules to create custom hardware for specific mission goals.
The video demonstrates how to manually adjust the underlying data of game modules to create more viable components for difficult tasks, such as landing on the Mun. By modifying specific parameters, players can significantly alter a part's behavior, such as reducing the mass of a LiquidEngine2 from 2.0 to 0.5 or cutting its fuel consumption from 7 to 1.5.
It also explores the consequences of pushing these limits, showing that exceeding an engine's intended specifications can lead to unpredictable behavior. The tutorial highlights specific changes, like altering attachment rules to allow side-mounting on engines or reducing the mass of lateral decouplers from 0.4 to 0.1.
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Sources
- Summary by Intellect · source: Simple guide to Part Editing in Kerbal Space Program
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