A video game built on the philosophy of embracing failure

A video game built on the philosophy of embracing failure
Image: Intellect (generated)

In short: Most RPGs reward the hero's triumph. Disco Elysium does the opposite. Born from a novelist's depression and a commercial flop, the game treats failure as a core mechanic—from the protagonist's shattered psyche to a dice system where losing is often as narratively rich as winning.

The game's DNA is rooted in the personal and professional setbacks of its creator, Estonian novelist Robert Kurvitz. After his 2013 novel 'Sacred and Terrible Air' sold only about one thousand copies, Kurvitz entered a three-year period of depression and alcoholism. This experience, combined with his teenage history playing Dungeons & Dragons, led him and his team at ZA/UM to adopt a design philosophy of 'embracing failure.' This is reflected in the protagonist, Harrier 'Harry' Du Bois, a decorated detective who suffers from a midlife crisis and drug-induced amnesia, and a gameplay system where skill checks can result in negative effects and character quirks rather than just success.

The setting of Elysium was conceived in 2005 during a drunken evening while Kurvitz listened to music. It evolved into a 'fantastic realism' world with over six thousand years of history, heavily influenced by Karl Marx's theory of history. The narrative posits that the material production of life conditions the political and philosophical superstructure of society. This is seen in the city of Revachol, a former communist commune now under the control of a 'moralist-capitalist' coalition, where the player explores the impoverished district of Martinaise.

Mechanically, the game replaces traditional combat with a system of 24 skills representing the protagonist's internal personalities. These skills can speak directly to the player, creating a fragmented persona where the character debates with his own mind. Players can also 'internalize' thoughts—like 'Hobocop,' which encourages living on the streets to save money—which provide benefits but also carry risks, such as reducing composure with other characters. The game's success, selling over five million copies, stands as a testament to the idea that exploring the 'wreck of a life' can be a profound artistic achievement.

Opens the Intellect+ feed with this card first. Swipe up for the next one.

Sources

To cite this card, link to https://intellectplus.co.uk/app/wealth-disco-elysium.

How we source, check and correct cards: Editorial standards.

General information, not professional advice. Spotted an error? Flag the card or see corrections and complaints.

Intellect Plus is a visual educational discovery platform for exploring fascinating facts and ideas. Brain Food, Not Brain Rot. What is Intellect Plus?

Related

Finding something worth knowing…