How a chance meeting at an awards show birthed a cinematic universe

How a chance meeting at an awards show birthed a cinematic universe
Image: Intellect (generated)

In short: In 2012, two developers sat at adjacent tables during the Spike Video Game Awards. They didn't just share a space; they shared an idea that would bridge the gap between high-octane first-person shooters and intimate, choice-driven narrative drama.

The genesis of Tales from the Borderlands was purely serendipitous. Telltale Games and Gearbox Software had already collaborated on minor projects, but it wasn't until they were seated next to each other at a 2012 awards ceremony that the concept solidified. They realized that while the mainline Borderlands games were successful first-person shooters, they limited player interaction with the world's vast cast. Telltale saw an opportunity to expand this universe by focusing on character depth and narrative consequences.

The resulting project was a comedic interactive film released in 2014. It utilized a point-and-click graphic adventure style to explore the planet Pandora between the events of Borderlands 2 (2012) and Borderlands 3 (2019). The game introduced a unique narrative device called the "Big Fish version of what happened," where players control two protagonists—Rhys Strongfork and Fiona Dillon—experiencing common events from their distinct perspectives. This allowed for complex characterization, emotional depth, and unexpected pathos that differed from the series' typical gameplay.

Despite critical acclaim for its writing and humor, the project faced internal hurdles. Telltale's management considered pulling the series halfway through its release due to lower financial returns compared to hits like The Walking Dead. A skeleton staff was eventually retained to finish the game, with some critics noting that these final episodes represented some of the studio's best work. Following the studio's closure in 2018, 2K Games acquired the property, republishing it in 2021 and eventually greenlighting a successor, New Tales from the Borderlands, in 2022.

The game serves as official canon, bridging narrative gaps with specific plot points like the crash of Helios Station. It even influenced later content, such as free DLC for Borderlands 2 released in 2019, which takes place after the events of Tales.

Opens the Intellect+ feed with this card first. Swipe up for the next one.

Sources

To cite this card, link to https://intellectplus.co.uk/app/culture-tales-from-the-borderlands.

How we source, check and correct cards: Editorial standards.

General information, not professional advice. Spotted an error? Flag the card or see corrections and complaints.

Intellect Plus is a visual educational discovery platform for exploring fascinating facts and ideas. Brain Food, Not Brain Rot. What is Intellect Plus?

Related

Finding something worth knowing…