Can magical wordballs stop a group of neighborhood vandals?

Can magical wordballs stop a group of neighborhood vandals?
Image: Intellect (generated)

In short: In this 2009 reboot of a 1971 classic, literacy is a superpower. A group of diverse teens battles the Pranksters using magical blue spheres that manifest words on any surface. It’s a high-energy mission where hip-hop meets vocabulary to protect the neighborhood from chaos.

Produced by Sesame Workshop and developed by Karen Fowler, the 2009 revival of The Electric Company transformed literacy into a superheroic endeavor. The series follows a group of five friends—Hector, Jessica, Keith, Lisa, and Marcus—who use unique abilities to combat the Pranksters, a group of neighborhood vandals led by the 15-year-old Francine Carruthers. While the heroes use blue 'wordballs' to manifest text, Francine wields violet ones to serve her own interests.

The show's mechanics blend educational goals with contemporary culture. Each episode features a storyline designed to teach four to five vocabulary words through hip-hop or R&B-style music. The characters possess specialized skills: Hector Ruiz, the 18-year-old leader, can replay images like a video camera; Jessica Ruiz, a 13-year-old rapper, can replay sounds like a tape recorder; and Keith Watson, 14, can generate and magnify mid-air images. Even the youngest member, 11-year-old Marcus, utilizes math skills to assist the team.

From January 23, 2009, to April 4, 2011, PBS Kids broadcast the show, while repeats ran until 2014. It also reached audiences on HBO Kids via a deal with Sesame Workshop. The show maintained a sense of continuity with its 1971 predecessor through nods like the 'Hey, you guys!' assembly call and the return of Paul the Gorilla, though the new version introduced a more modern, musical approach to learning.

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