The social architecture of a classroom begins with a simple icebreaker
In short: How do you turn a room of strangers into a cohesive team of creators? This video explores a foundational exercise used in MIT's game design course to build community from the ground up.
In the MIT RES.3-003 course, instructor Kyle Keane utilizes a basic icebreaker to facilitate student introductions. Participants share personal details such as their geographic origins, favorite foods, and specific goals for the class.
This exercise serves as a starting point for students learning to build videogames with the Unity engine and Microsoft Kinect. By establishing these personal connections early, the course creates a collaborative environment for technical learning.
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- Summary by Intellect · source: Getting Started: Icebreaker
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