How student teams build interactive worlds using Unity and Kinect
In short: Go behind the scenes of MIT's RES.3-003 course to see how students develop original video games using the Unity engine and Microsoft Kinect technology.
Instructors Kyle Keane and Andrew Ringler provide essential context for the student projects featured in this MIT OpenCourseWare series. The video outlines the parameters for the game development process, including the timeframe allocated for teams to build their games and the specific details they must address during their final presentations.
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Sources
- Summary by Intellect · source: Long Project: Introduction
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