Augmented reality and gamification can boost student engagement and learning outcomes
In short: A systematic literature review of 670 articles found that integrating augmented reality and gamification into education can benefit students and educators. The research suggests these technologies can improve academic performance, motivation, and active participation when applied through student-centered strategies.
Researchers conducted a systematic review following PRISMA guidelines to examine various educational stages and subjects. They found that these technologies can foster collaborative, personalized learning and support cognitive and social-emotional development.
However, the review highlights a need for better design techniques, validation tools, and theoretical frameworks to support these digital educational approaches.
Why it matters: Digital tools like augmented reality can significantly enhance learning if they are designed with the student's unique traits in mind.
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