Digital games can improve learning achievement in STEM subjects
In short: A meta-analysis of 33 studies involving 3,894 students found that digital game-based education contributes to a moderate increase in learning achievement compared to other instructional methods. The researchers examined data from 2010 to 2020 to see how gaming impacts students in K-12 and higher education.
By analyzing effect sizes across various subjects and educational levels, the study identified digital games as a promising pedagogical tool for improving learning gains. The researchers also investigated how factors like game type, platform, and intervention duration might influence these outcomes.
Why it matters: Digital games may serve as an effective tool for improving learning gains in STEM subjects.
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