Building a massive, impractical space carrier in Kerbal Space Program

Kerbal Space Program - Orion Class Space Carrier · 19:06 · Video: Scott Manley · Watch at the source

In short: Scott Manley attempts to construct a colossal Orion-class space carrier within Kerbal Space Program. This video demonstrates the extreme technical limitations of the game when pushing the boundaries of scale, highlighting the performance hurdles encountered during such an ambitious build.

The project required over 1000 individual parts and hours of dedicated assembly time. The resulting vessel was so complex that it pushed the game beyond its 32-bit memory limit, leading to frequent crashes and requiring a computer with processing power beyond current standard capabilities.

While the carrier serves as a testament to the game's potential for scale, it remains entirely impractical for standard gameplay. The experiment serves as a cautionary tale of the hardware and software constraints inherent in simulating massive structures in Kerbal Space Program.

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