How students used Kinect to build a digital world
In short: This video showcases Cube Constructor, a final project from an MIT course focused on game development. See how students utilized the Unity engine and Microsoft Kinect to create an interactive environment.
Developed as part of the MIT RES.3-003 course in 2017, Cube Constructor demonstrates the practical application of the Unity game engine. The project expands beyond simple block building, allowing players to add scenery and enter decorated interiors.
The project highlights how motion-sensing technology like the Microsoft Kinect can be integrated into creative software development workflows.
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Sources
- Summary by Intellect · source: Long Project: Cube Constructor
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