A motherly tutorial that forces you to confront your own humanity

A motherly tutorial that forces you to confront your own humanity
Image: Intellect (generated)

In short: In the RPG Undertale, Toriel is designed as an embodiment of excessive video game tutorials. But her role transcends simple mechanics; she serves as a moral mirror, forcing players to decide whether they will treat a digital character with mercy or succumb to the

Toby Fox and illustrator Temmie Chang intended Toriel to be a response to the lack of maternal figures within RPGs. Acting as a guide who fears your departure, she physically leads the protagonist through challenges while demonstrating how to choose mercy instead of combat.

The narrative weight of her character stems from a pivotal development choice. Originally, killing Toriel was mandatory to progress. However, during the writing process, Fox felt that making killing the only option was "wrong," leading to the introduction of the ability to spare monsters. This shift transformed her from a standard area boss into a moral test: players must choose between killing her or engaging in a "long and arduous" battle to convince her to let the human leave the Ruins.

Critics have noted that her death is "universally recognizable" and "personal," as the visual of her soul breaking into a heart can invoke memories of hurting a parent. Some writers argue the game holds a mirror to "patriarchal" design that encourages players to "sacrifice their own mother and humanity" for progression. If a player kills her after she relents, she expresses regret for trying to raise the human; if they kill her after 20 random encounters, she reveals she was actually trying to protect the rest of the Underground from the human.

The character's complexity is further explored through her history and the game's meta-narrative. It is revealed that Toriel was once the wife of Asgore, and they shared a son, Asriel. Her actions are driven by a protective fear for the human's safety, having witnessed other children die at Asgore's hands.

The game also uses Toriel to critique the "save-load mentality." If a player kills her and then reloads their save to try and spare her, the character Flowey appears to mock them, highlighting the guilt of using game mechanics to bypass moral consequences. This interaction is cited as one of the best fourth-wall-breaking moments in gaming history, forcing the player to acknowledge their deliberative engagement with the fictional world.

In the sequel Deltarune, Toriel's role shifts to an adoptive mother to the character Kris. While she remains a nurturing figure, her presence in the game's chapters varies from a domestic teacher to a figure caught in surreal events, such as being trapped in a toy capsule or appearing in a drunken state with Sans. Despite these shifts, she remains a central figure of kindness and maternal protection across both titles.

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Sources

  • Summary by Intellect · source: Toriel

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