How DC Comics used a massive multiverse crossover to reset its entire fictional universe

How DC Comics used a massive multiverse crossover to reset its entire fictional universe
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In short: In 2005, DC Comics launched Infinite Crisis, a seven-issue limited series that revisited the company's 1985 Multiverse concept. By contrasting dark, modern-day heroes with the noble archetypes of the past, the event fundamentally reshaped DC's editorial landscape, leading to a year-long narrative jump and the cancellation of numerous ongoing titles.

Infinite Crisis was designed as a direct sequel to the 1985 series Crisis on Infinite Earths, aiming to resolve complex contradictions that had accumulated within the DC Universe. The plot centers on survivors from pre-Crisis realities—including Kal-L of Earth-Two, Alexander Luthor Jr. of Earth-Three, and Superboy-Prime—who escape their sequestered paradise to reshape the current world. Their efforts to merge alternate Earths into a perfect reality trigger a massive conflict involving the Justice League, the Green Lantern Corps, and various supervillains.

The event was meticulously planned, with editorial hints appearing for two years prior to its December 2005 debut. It served as a massive company-wide crossover, a format that had been rare since the 1990s. The scale of the project was immense, supported by four lead-in limited series and dozens of tie-in publications. The editorial impact was immediate: DC replaced its long-standing 'DC Bullet' logo and implemented the 'One Year Later' event, which advanced the narratives of most DC series by one year to reset the status quo.

The series explored the nature of heroism, pitting the cynical, conflicted heroes of the modern era against the idealized figures of earlier comic history. The conclusion saw the death of key characters, including the Earth-Two Superman and the younger Superboy, while others like Batman and Wonder Woman embarked on journeys of self-discovery. The event's influence extended well beyond the original comics, spawning a novelization by Greg Cox, an audiobook, and a 2015 multiplayer online battle arena video game, cementing its place as a pivotal moment in DC's publishing history.

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