The retrofuturistic streets of a metropolis known as Anywhere City
In short: Before the sprawling 3D landscapes of modern gaming, there was a neon-soaked, crime-ridden urban sprawl. Set in a mysterious, retrofuturistic world, this 1999 classic invited players to navigate a divided landscape of industrial zones and residential districts, where every criminal choice shifted the balance of power.
Grand Theft Auto 2 features a unique setting known as Anywhere City, often referred to as Anywhere, USA. The game's timeline remains a subject of debate; while some sources suggest a setting as far as the year 2013, in-game references to a coming 'new millennium' imply a period close to its 1999 release. The metropolis is divided into three distinct districts: Downtown, Residential, and Industrial, which players navigate as they progress through the game. The exact era of this urban sprawl is unclear, with conflicting theories ranging from just three weeks into the future to the year 2013.
The gameplay revolves around a complex gang loyalty system. Players undertake missions for various crime syndicates, earning respect that unlocks tougher jobs. However, success comes with a cost: completing tasks for one group can lead to hostility from rivals, effectively locking the player out of certain opportunities. This social friction is mirrored in the environment, where even pedestrians and gang members interact dynamically, such as engaging in fights with the police. To progress through the levels, players must reach specific target scores by performing various criminal acts, such as destroying vehicles or selling stolen cars. Players can also find hidden packages scattered throughout the levels or use garages to upgrade their vehicles with special features.
The atmosphere is further layered by a dynamic soundtrack featuring eleven total radio stations, with five available in any given area. Each gang even operates its own specific broadcast. While the game's graphics and controls received mixed reviews from critics like IGN and GameSpot, the audio experience was widely praised, with the 'Head Radio' station remaining a series staple. The game's introduction even utilized an eight-minute live-action short film, set in New York City, to establish its gritty, cinematic tone. The game's opening sequence features the character Claude Speed, played by actor Scott Maslen, in a story written by Dan Houser. Even emergency vehicles like tanks and ambulances contribute to the sonic landscape by broadcasting their own specific radio transmissions.
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Sources
- Summary by Intellect · source: Grand Theft Auto 2
- Also: Wikidata — Grand Theft Auto 2 · CC0
- Also: Wikidata — Grand Theft Auto 2 · CC0
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